13 October 2025
Gaming has come a long way since the days of single-cartridge adventures. These days, if you pick up a new title, especially a story-driven one, chances are it's launching with a season pass. But what does that mean for how we experience the game itself? Are season passes slowly reshaping the way we play, perceive, and love story-based games?
Let’s break down the rise of the season pass and how it's not just affecting our wallets—but also changing the very way we connect with our favorite characters, narratives, and game worlds.
Seems fair, right? You get more of the game you love, and the developer gets guaranteed support. But here’s the catch—most of the time, these content drops are tied directly to the story.
So, what does that mean for narrative-driven titles?
Now? Not so much.
With season passes, developers often break up that full story into chunks. You finish the main campaign, and you’re left with a “To Be Continued…” vibe. Maybe the protagonist’s arc isn't fully wrapped or a side character’s tale is only hinted at. The rest? Coming “in Season 2” or “DLC Episode 3.”
You’re no longer absorbing a full story in one go. You’re consuming it in parts—almost like watching a show week by week instead of binging the entire season on Netflix.
Now, thanks to season passes, more and more developers are adopting a similar model. You get the base game, then drip-fed expansions that extend the story, deepen the lore, or throw your characters into completely new arcs.
It’s engaging, sure—but also a bit frustrating.
Instead of a full cinematic experience, you get a piecemeal one. You’re constantly waiting for the next piece of the puzzle.
Who else has stared at a "Coming Soon" screen and sighed?
But when a story is broken into chunks, and those chunks are released months apart, that pacing? It's toast.
Take this example: You play a gripping climax in the base game, then wait three months for the DLC that explains what happened to your favorite sidekick. By then, the emotional intensity has cooled off. You may even forget some story details. The moment just doesn’t hit the same.
It's like watching the first half of a movie, taking a six-month break, and then trying to pick up where you left off. Awkward, right?
Games like "The Witcher 3" and "Horizon Forbidden West" handled their DLCs—available via season passes—with finesse. They offered meaningful stories, new lands to explore, and surprising character developments that didn’t feel like scraps but rather full courses.
In these cases, a season pass feels like a thank-you gift rather than a paywall.
But there’s a flip side to that coin—fragmentation.
Many players complete the main game, then uninstall and move on to the next big title. When DLC finally drops, they may not return. Or worse, they might come back and feel lost, the continuity shattered.
Season passes bank on loyalty—but attention spans in gaming today? Not so loyal.
Ever played a game where a key plot point is left unresolved, and then, surprise! It’s tied up neatly in the first DLC? Feels a bit like paying extra for the ending, doesn’t it?
Of course, game development is brutal and expensive. Studios use season pass funding to support dev teams and push boundaries. But as players, it’s hard to shake that nagging feeling—are we getting an incomplete product?
This creates a sense of FOMO. You feel pressured to keep up, to not miss the latest piece of the story.
In a world where spoilers are everywhere (and fast), story-driven games with staggered drop dates become minefields. It's less about savoring the narrative and more about staying ahead of the spoiler storm.
Season passes scatter those moments. When half the players are still finishing DLC Part 1 and others have moved onto Part 3, community discussion gets diluted. Reviews become outdated quickly. It’s hard to say when a game is “complete” anymore.
And that? That kinda sucks.
So instead of resisting, maybe the better question is: How can we make them better?
More transparency, better pacing, emotional continuity, and meaningful content—those are the keys. If season passes are going to be part of the story-driven landscape, let’s at least make them feel like chapters in a great book, not random notes stuck to the end.
2. Stay Organized
When returning to a game after months, take time to recap the plot and mechanics. It’ll help you reconnect emotionally and make sense of the story beats.
3. Engage with the Community
Reddit, forums, and discussion boards often keep detailed timelines and summaries. Use them to stay “warm” between content drops.
4. Support Respectful Developers
Not all season passes are equal. Support devs who deliver quality DLC without gutting the base game.
Sometimes it feels like an upgrade. Other times? A distraction.
But one thing’s for sure—the way we experience stories in games is evolving. And whether we like it or not, season passes are a big part of that journey.
So next time you buy a story-driven title, ask yourself: Do I want to play now or wait until the whole tale unfolds?
Either way, the controller’s in your hands.
all images in this post were generated using AI tools
Category:
Season PassesAuthor:
Leandro Banks