21 June 2025
Let’s take a minute to think back to the early days of gaming. Back then, if you wanted more content after finishing a game, you either waited for a sequel or hoped for an expansion pack that dropped months (or even years) later. Fast forward to today, and things look wildly different. Now, we’ve got downloadable content (DLC) arriving in bite-sized chunks, and more recently, the rise of something called a "Season Pass."
But what exactly are season passes doing to change the way we experience games—and more specifically, our relationship with DLC? Are they turning us into loyal fans or just making us pay upfront for content we haven’t even seen yet?
Buckle in, because we’re diving headfirst into the world of season passes, and trust me, there’s a lot more going on than you might think.
Think of it like subscribing to your favorite streaming service. You don’t know exactly what shows or movies are coming next month, but you trust the service enough to pay ahead.
Games like Call of Duty, Assassin’s Creed, and Fortnite have leaned heavily into this model. And for better or worse, it’s becoming the new norm.
Now, with season passes, it’s kind of like buying a mystery box. You're committing to content before it's even made public. Sure, you usually get some kind of roadmap or teaser, but the full details? Often, they’re still under wraps.
So the big question is—does this approach enhance the gaming experience or just monetize our anticipation?
Games like Destiny 2 and Rainbow Six Siege thrive on this model. With each new season, players get fresh objectives, maps, weapons, and sometimes even major story developments.
Talk about replay value.
Let’s say each DLC costs $10 individually, and there are 5 in total. That’s $50. But the season pass might cost $35 or $40. That’s an easy win for your wallet… assuming the content delivers.
If you love a particular game and want to see it thrive, buying a season pass can feel like tossing a coin in their tip jar—only you're getting something back later.
It’s like buying concert tickets to a band that hasn’t even formed yet. Wild, right?
Is it clever marketing? Absolutely. Is it a bit manipulative? Yeah, kinda.
Games like Battlefield have struggled with this in the past, and it’s something that’s tough to balance.
Traditional DLC still exists, especially in smaller or indie games. But season passes have become the preferred model for AAA studios, mostly because of the recurring revenue and long-term player engagement.
In many ways, it’s similar to how TV has shifted from buying single episodes to binge-watching entire seasons on Netflix. The delivery method changes, but the content? Still storytelling, still entertainment.
These games aren’t about a single playthrough. They’re designed to grow, shift, and adapt based on what the community wants (and what keeps them coming back).
Season passes fit perfectly here. They provide a structured way to drop new content, reward loyalty, and keep the player base active. The line between DLC and ongoing service has blurred into a continuous experience.
It’s not everyone’s cup of tea, but for many players, it's a more transparent model.
They’re often cheaper than season passes, but focused more on cosmetic items rather than story or gameplay DLC.
If you’re a die-hard fan of a certain game, love ongoing content, and trust the dev team, a season pass can be a great investment. It keeps the hype alive and gives you a steady trickle of experiences to look forward to.
But if you’re skeptical, worried about wasting money, or just don’t like paying for unknown content… maybe pump the brakes.
Think of it like a restaurant offering a “chef’s mystery platter.” If you trust the chef and love surprises, go for it. But if you’re picky about what’s on your plate, you might prefer ordering off the menu.
But as the market matures, we might see more hybrid models—maybe season passes bundled with battle passes, or subscriber-style services like Xbox Game Pass and PlayStation Plus layering in premium content tiers.
Gamers aren’t just players anymore; we’re becoming ongoing participants in evolving digital worlds. And season passes? They’re one of the tickets we use to get there.
In a word—yes.
They’ve shifted our expectations, changed how we interact with games post-launch, and even influenced how developers structure their content. But like any tool, they can be used for good—or turned into a cash grab.
The trick is knowing when it's worth the ride and when it's just another shiny sales pitch.
So next time you’re asked if you want the season pass, think about this: is it a passport to more of what you love—or just a prepaid gamble on content that may or may not live up to the hype?
Choose wisely, gamers.
all images in this post were generated using AI tools
Category:
Season PassesAuthor:
Leandro Banks