6 July 2025
Let’s be honest for a second—grapplers are a pain.
You’ve been practicing your flashy combos, zoning with fireballs, and staying on your toes. Then bam, here comes Zangief or Potemkin, stomping forward like a tank, eating your projectiles for breakfast, and grabbing you out of the air like you’re made of paper. It’s frustrating, it’s infuriating, and it often feels like there's no escape once they get too close, right?
But here’s the deal—grapplers are beatable. Very beatable.
In this guide, we’re diving into the nitty-gritty of how to counter grapplers in any fighting game. Whether you're playing Street Fighter, Tekken, Guilty Gear, or any other fighter out there, these strategies are going to up your defense and give you a fighting chance (pun intended).
Grapplers are characters built around powerful command grabs and close-up pressure. Their entire game plan? Get in your face, stay there, and make you regret every button you press.
They typically have:
- Slower movement
- Big damage throws or command grabs
- High health/resistance
- Short-range normals
Classic examples include Zangief (Street Fighter), King (Tekken), Potemkin (Guilty Gear), and Tager (BlazBlue). If they're built like a tank and love giving bear hugs mid-match, they're probably a grappler.
You’re ducking, weaving, zoning, and then miss a single anti-air. Suddenly, you’re on the floor, in the corner, and eating a 40% combo ending in a command grab. Grapplers shine in close-range scenarios, especially when they put you under pressure in the corner or on wake-up. They force you to choose between taking a throw or getting punished for trying to escape.
But guess what? You don’t have to play by their rules.
Here’s where they usually fall short:
1. Mobility – Most grapplers move like they're wearing concrete boots. They can’t dash in quickly or jump around easily.
2. Zoning Vulnerability – Ranged attacks and projectiles often keep them at bay.
3. Start-up on Grabs – Command grabs usually have a few frames of start-up; they’re not always instant.
4. Lack of Safe Pressure – Outside of grabs, many grapplers struggle to maintain pressure safely.
The key? Don't let them get in range. And when they do, make them pay for it.
Here’s how you dominate the neutral:
Use standing medium kicks, crouching punches, or anything that lets you harass them from afar. Don’t get greedy. Hit and back off.
Think of it like fighting a bear—poke it with a stick, then run.
Hadoukens, lasers, traps—whatever your game offers, use it to slow down the grappler and force them to earn every inch. Spacing is power. If they’re full screen, you’re winning.
Use backdashes, jumps, and even air mobility (if your game allows) to reset the neutral game. If you’re in the corner, try to escape at any cost. Don’t let them make your living space uncomfortable.
Here’s the truth: grapplers usually have poor wake-up options. Few of them have invincible reversals. That means you should pressure them carefully—but not brainlessly.
If they have meter and a wake-up grab, bait it. Let them whiff that grab so you can punish hard.
Try walking in and then backdashing or neutral jumping. Watch them grab air, then come crashing down with a fat punish. It’s like fishing—but you're the one holding the rod.
But you’ve got tools to fight back.
Mix up your wake-up defense:
- Wake-up backdash
- Delay tech
- Wake-up jab (if their pressure isn’t tight)
If your character has a DP (dragon punch), use it wisely. If not, use grounded normals (like a well-timed crouching heavy) to swat them down. Don’t let them close the gap through the sky.
- Against King (Tekken): Sidestep grabs and duck highs. Don’t let him chain throw you—mash those throw breaks.
- Against Zangief (Street Fighter): Keep jumping neutral or away. Don’t jump in—his lariat or anti-air SPD will make you regret it.
- Against Potemkin (Guilty Gear): Bait out his Potemkin Buster and use Roman Cancels to keep pressure safe.
- Against Tager (BlazBlue): Don’t fall for magnetism mind games. Stay mobile and zone.
Always check your game’s frame data, learn what’s punishable, and lab out responses to common grappler setups.
Don’t give them the satisfaction.
Take your time. Reset your stance (mentally and in-game). Think about your next move. Grapplers live off panic. Starve them of it.
It’s like defusing a bomb—stay calm, cut the right wire, and you’ll live to fight another round.
You won’t improve if you always rage-quit after getting SPDed. Instead:
- Practice anti-airs
- Lab punishments for common grabs or specials
- Train against the computer on grapple-heavy pressure
Mastering the grappler matchup will not only improve your defense but sharpen your fundamentals across the board.
Remember:
- Keep your distance
- Mind your wake-up
- Punish their mistakes
- Don’t panic
With practice and a calm approach, you’ll start turning the tables and making grapplers scared of you.
Now go out there and make that grappler sweat!
all images in this post were generated using AI tools
Category:
Fighting GamesAuthor:
Leandro Banks