25 June 2025
Do you ever feel like a game you’re playing gets suspiciously hard at just the right moment—right when a shiny new power-up or an “instant revive” button appears? Let’s be honest, it can feel a little manipulative, right? It’s not just your imagination. The relationship between game difficulty and in-game purchases is a hot topic in the gaming world, and today, we’re diving deep into what’s really going on behind the scenes. Grab your favorite drink, gamer, because this is going to be an interesting ride.
But things have changed. Games today are increasingly designed as “live services,” which basically means they’re built to keep you playing—and spending—over time. Instead of paying $60 upfront and calling it a day, many games offer in-game purchases like cosmetics, power-ups, loot boxes, and more.
At first glance, it seems harmless. You get some cool gear, and the developers make a little extra cash. Win-win, right? But here’s where things get tricky: some games nudge you toward those purchases by tweaking the difficulty curve.
But not all difficulty is created equal. There’s a difference between a game that’s genuinely challenging (think Dark Souls or Celeste) and one that feels intentionally frustrating. The latter often leaves you asking, “Is the game hard or is it just trying to get me to spend money?”
Here’s how it might work:
For instance, puzzle games like Candy Crush are notorious for this. You’ll breeze through the first 50 levels, but around level 51, things change. Suddenly, you’re running out of moves, your progress slows to a crawl, and guess what? That $2.99 power-up pack starts looking really tempting.
Have you ever played a game where you’re waiting for a building to finish upgrading or for your character’s stamina to replenish? That’s time-gating at work. It’s not that the game is hard; it’s just annoying.
Take free-to-play shooters like Call of Duty: Warzone or Fortnite. While these games are technically free, players who invest in premium battle passes or cosmetics often gain an edge, whether it’s through better weapons or subtle performance boosts.
The answer is simple: money. Developing a game—especially a massive AAA title—costs millions of dollars. In-game purchases are a way to recoup those costs, especially as the initial price tag for games hasn’t kept pace with inflation.
But here’s the dilemma: developers need to make money, but they also need you to stick around. If a game is too easy, you might lose interest. If it’s too hard, you might rage-quit. The sweet spot? A game that’s just challenging enough to keep you hooked, with a few well-placed opportunities to spend money.
For example, the Soulsborne series (Dark Souls, Bloodborne, Sekiro) offers punishing difficulty but zero microtransactions. If you die, it’s because of your own mistake—not because you didn’t shell out $5 for a better weapon.
Similarly, indie games like Hollow Knight or Hades strike a great balance between challenge and reward. They never feel like they’re trying to nickel-and-dime you.
On the flip side, many free-to-play mobile games practically rely on microtransactions to stay afloat. And let’s be honest: when you’re not charging an upfront fee, it’s tempting to design the game around constant monetization.
In fact, the backlash against pay-to-win mechanics has been so strong that some publishers have had to backtrack. Remember the controversy around Star Wars Battlefront II? The game was heavily criticized for its pay-to-win loot boxes, and EA had to rework the entire system after launch.
At the same time, not all in-game purchases are evil. Lots of players are happy to spend money on cosmetics or optional DLC that enhances their experience without impacting gameplay. It’s all about balance.
At the same time, subscription services like Xbox Game Pass and PlayStation Plus are making it easier to access a ton of games for a flat fee. This could reduce reliance on microtransactions, though it’s unlikely to eliminate them entirely.
One thing’s for sure: as long as there’s money to be made, the relationship between game difficulty and in-game purchases isn’t going anywhere. But as players, we have the power to vote with our wallets. Support games that respect your time and skill, and maybe—just maybe—we’ll see a shift toward fairer practices.
So, next time you’re stuck on a tough level, take a step back and ask yourself: is this game genuinely challenging, or is it just trying to make a quick buck? And hey, if you’re having fun and don’t mind spending a few dollars here and there, more power to you. Just remember—you’re in control, not the game.
all images in this post were generated using AI tools
Category:
In Game PurchasesAuthor:
Leandro Banks