November 6, 2025 - 10:25

In a significant shift in strategy, Hasbro has announced its plans to develop video games internally for the first time. This move marks a pivotal moment for the company as it aims to regain control over its popular intellectual properties (IPs). By bringing game development in-house, Hasbro seeks to create a more cohesive and engaging experience for fans of its beloved brands.
The decision comes as part of a broader effort to capitalize on the growing video game market, which has seen a surge in demand for content based on established franchises. Hasbro's diverse portfolio includes iconic names such as Transformers, My Little Pony, and Dungeons & Dragons, all of which have the potential to thrive in the gaming landscape.
This strategic pivot not only allows Hasbro to streamline the development process but also provides an opportunity to innovate and create unique gaming experiences that resonate with both new and long-time fans. As the company embarks on this exciting journey, the gaming community eagerly anticipates the fresh and imaginative titles that will emerge from Hasbro's new in-house development initiative.
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**A Delightfully Simple Premise: Gaming as an Invertebrate**The indie game scene often finds charm in the simplest ideas, and the upcoming title If I Was A Worm embodies this perfectly. As the name directly states, players take on the role of an earthworm...
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'Clair Obscur' is now the most award-winning video game everThe acclaimed French role-playing game Clair Obscur: Expedition 33 has officially cemented its place in the record books, becoming the most award-winning video game of all time. This remarkable...
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Rolling Video Games of MississippiA unique entertainment option is rolling across Mississippi, transforming any location into a vibrant, mobile arcade. Rolling Video Games of Mississippi operates a specialized trailer packed with...
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Crafting an Interactive Crime Novel: A Behind-the-Scenes LookCreating an interactive crime novel involves a meticulous process that blends storytelling with technology. The author, Antony, shares insights into the journey of developing `Can You Solve The...